How to use it
How to use this online chess clock
Choose a time control from the pill in the middle of the clock (the default is 3+2), then start the game: the player with the black pieces taps their half of the screen, and White’s clock starts, exactly like pressing a physical clock after a move. From then on, tap your own side right after you move. Your clock stops and your opponent’s starts. The whole half is the button, so a quick slap with a flat hand counts, and extra fingers do not register a second move.
- On a phone: lay it flat between the players. Black’s half is at the top, turned to face Black. Turn Table mode off in Settings if you would rather have both halves facing you.
- On a laptop or tablet: the halves sit side by side. Press A or ← for White, L or → for Black, or Space for whichever side is running. P pauses, R resets, F goes fullscreen and Esc ends the game.
- Low on time: the digits turn red and show tenths of a second under 20 seconds. The clock chimes at 60 and 30 seconds, ticks every second in the last ten, and sounds a flag when time runs out. Only the player whose clock is running can lose on time.
- Pausing: pause to settle a dispute, adjust either clock by 10 seconds, change the time control or end the game with a result.
Fischer increment, Bronstein and delay explained
Three different ideas are all loosely called “increment”. They behave differently, which matters when time gets short.
Fischer increment
A fixed bonus is added to your clock after every move you make, whether you thought for one second or one minute. You can bank unused time.
Example, 3+2: you start with 3:00. You move after 5 seconds, so you now have 3:00 − 0:05 + 0:02 = 2:57.
Bronstein delay
After your move, you get back the time you used, but never more than the delay amount. Your clock can never grow above where your turn began.
Example, 3 min with 5 s Bronstein: move in 3 seconds and you get 3 back, ending at 3:00. Move in 8 seconds and only 5 is refunded, ending at 2:57.
Simple (US) delay
At the start of every turn your clock waits for the delay before it begins to count down. If you move inside the delay, you lose nothing, but unused delay is never saved.
Example, 25 min with d5: a “WAIT 5” badge counts 5, 4, 3, 2, 1 while the clock holds still. Move after 8 seconds and you are charged 3.
In this clock, the Bronstein badge reads +5s brn and the simple delay badge reads d5s. You can build any of them in the custom editor, along with a second stage and an hourglass mode where the time you use flows to your opponent.
Standard chess time controls
The preset sheet groups common controls by their estimated game length (base time plus 40 moves of increment).
| Category | Estimated length | Common controls |
| Bullet | Under 3 minutes | 1+0, 1+1, 2+1 |
| Blitz | 3 to 10 minutes | 3+0, 3+2, 5+0, 5+3 |
| Rapid | 10 to 30 minutes | 10+0, 10+5, 15+10, 25+5 (US delay) |
| Classical | 30 minutes and up | 30+0, 90+30, 40/90′ then G/30′ +30s |
The FIDE classical control used in many tournaments is 90 minutes for the first 40 moves, then 30 more minutes for the rest of the game, with a 30 second increment from move one. The 30 minutes are added to whatever time you have left when you complete move 40, rather than replacing it. Pick it from the Classical tab, or build your own: for example 90+30 for a rapidplay game.
Also a clock for Scrabble, Go, shogi and board games
Nothing here is specific to chess. Any two-player game with a clock can use it: Scrabble, Go, shogi, xiangqi, checkers, backgammon, Othello, Hive or a home-made game. Use sudden death for a simple fixed limit, an increment for longer games, or the hourglass mode for a classic “sand” feel. Byo-yomi for Go and shogi, and points-per-minute overtime for Scrabble, are part of Duo for iPhone and iPad.